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Server Update - Revision 98

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Today (20 April 2017) the following fixes were applied:


  • Fixed an issue where sometimes the last tick of a channeled spell would not trigger correctly

World Environment

  • The armor values of over 1000 creatures have been corrected (mostly, but not only, in Blackrock Depths, Dire Maul, Karazhan, Naxxramas, Hyjal Summit, Magtheridon's Lair, The Underbog, Serpentshrine Cavern, Tempest Keep, Black Temple, Gruul's Lair, Zul'Aman and Sunwell Plateau)
  • Mechanical creatures are no longer immune to bleed effects
  • The damage of various level 40 city guards has been corrected (Auberdine Sentinel, Astranaar Sentinel, Ashenvale Sentinel and others)
  • Fixed an issue where sometimes certain Lesser Netherwing Drakes in Singing Ridge area could become non-attackable


  • Crystal Yield no longer stacks with Sunder Armor and Expose Armor
  • The Earthfury (3) set bonus no longer stacks with Totem Mastery
  • Judgement Armor (3) set bonus no longer stacks with Aura Mastery
  • Tempest Regalia (4) set bonus now increases the damage of Arcane Missiles
  • Soul-Trader Beacon should be working as intended once again


  • Tiger's Fury now increases the damage of Pounce bleed effect


  • Champion Cyssa Dawnrose and Master Pyreanor can now teach horde paladins the Summon Warhorse and Seal of Blood spells


  • When a warlock replaces his Curse of Doom with another curse, the Curse of Doom applied by other warlocks will no longer be incorrectly removed from the target


  • Improved Berserker Stance now reduces all threat caused as intended

Scarlet Monastery

  • Scarlet Commander Mograine and High Inquisitor Whitemane encounter has been reworked

Dire Maul

  • North and West part of this dungeon has been completely reworked:
  1. Creature and object spawns has been corrected, missing spawns added
  2. Stats, movement speed, attack speed and model size of all creatures has been corrected

Coilfang Reservoir: Serpentshrine Cavern

  • The melee damage school of Pure Spawn of Hydross and Tainted Spawn of Hydross has been corrected
  • Leotheras the Blind's Chaos Blast is now considered binary spell once again

Auchindoun: Shadow Labyrinth

  • Murmur's Touch will now knockup the player at end of it's duration
  • Murmur's in-combat spell timers have been adjusted to more blizzlike values

Auchindoun: Sethekk Halls

  • The spawn locations of all creatures has been adjusted to blizzlike

Tempest Keep: The Arcatraz

  • Fixed an issue where certain creatures could sometimes become invisible to players
  • Arcatraz Sentinel will now randomly reset threat in combat

Black Temple

  • Vengeful Spirit's Spirit Lance movement speed slow effect is now implemented correctly

Sunwell Plateau

  • When a hunter or warlock is teleported to Spectral / Normal realm, their pets will now teleport as well
  • When the transition phase ends and M'uru despawns completely, the Darkness effect will now despawn too
  • M'uru's Darkness will now summon Dark Fiends even if M'uru himself has entered transition phase already
  • Pre-combat behavior of Shadowsword Berserkers and Shadowsword Fury Mages has been corrected to be more blizzlike
  • Shadowsword Fury Mage's Spell Fury will now consume a charge when the spell is launched rather than when the spell hits the target


  • "The Madness Within" epilogue script implemented
  • "Dreadsteed of Xoroth" script has been completely reworked
  • "Fire at Will!" script improved

To make sure everything works as intended, please clear your Cache folder.
As always, please report any bugs you find on our bug tracker.

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