Jump to content
Sign in to follow this  
Azelen

Server Update - Revision 97

Recommended Posts

Today (22 March 2017) the following fixes were applied:

 General

  • Some improvements have been made to address certain rare issues with the taxi flight paths
  • Badges of Justice will no longer drop from classic raid bosses
  • Fixed multiple crashes and exploits


 Druid

  • Mana cost of Barkskin is now correctly reduced while in Tree of Life form


 Hunter

  • Kill Command's attack range for pet has been corrected
  • Fixed more cases that could cause a hunter to become stuck and unable to autoattack under certain circumstances


 Mage

  • Clearcasting will now last during the whole duration of Arcane Missiles, allowing each tick to receive increased critical chance if the mage has the Arcane Potency talent
  • Consecutive spellcasts (Fireball, Frostbolt) will no longer consume Clearcasting without any effect under certain circumstances
  • Blizzard's periodic damage will no longer consume Clearcasting
  • Bonus arcane resistance will no longer increase Arcane Missile's chance to resist too high


Priest

  • Fixed one rare bug where sometimes Mind Control could make the target appear as it was flying


Warlock

  • You can now cast other spells while controlling Eye of Kil'rogg, though this will interrupt the channeling


Warrior

  • Spell Reflect will now nullify hunter's traps rather than reflect them back


Pets

  • Fixed some rare bugs where sometimes pet's spells could ignore some cast restrictions while on autocast


Items

  • Mad Alchemist's Potion has been reworked - the list of possible side effects has been corrected and it will no longer override existing elixirs under certain circumstances
  • Fire Bomb - this item will now correctly apply the periodic damage component on Halaa Guards
  • Puncture Armor procced by Digmaster 5000, Vibroblade, Bashguuder and Rivenspike will no longer stack with druid's Faerie Fire
  • Bloodgem Shard should no longer interrupt immediately after use under certain circumstances
  • Fixed the price of some warlock items sold by Olus and Soryn on Isle of Quel'Danas


Temple of Atal'Hakkar

  • Hazzas and Morphaz are now patrolling


Karazhan

  • Stats, models, movement speed and attack speed of various creatures in this raid has been corrected to blizzlike values
  • Missing trash packs before Moroes have been added
  • Various spawns have had their movement corrected and patrol paths added
  • Moroes will now evade if it's dragged out of his room and the levels of some Moroes' guests have been corrected
  • Terestian Illhoof's level corrected
  • Shade of Aran's Circular Blizzard has been improved
  • Shade of Aran's berserk mechanic is now implemented in a blizzlike way
  • Various improvements have been made to the Chess Event in order to fix some known issues. Holy Lance and Shadow Spear spells should no longer return weird "evade" errors when used.


Caverns of Time: Battle for Mount Hyjal

  • Lesser Doomguards will now despawn when Azgalor evades


Coilfang Reservoir: Serpentshrine Cavern

  • Fixed a bug where sometimes Inner Demons would not become hostile towards the selected player under certain circumstances


Tempest Keep: The Mechanar

  • Fixed a rare bug where sometimes the bridge event before Pathaleon the Calculator could be interrupted under certain circumstances


 Tempest Keep: The Arcatraz

  • Arcatraz Sentinels will now properly activate on aggro


Tempest Keep: The Eye

  • Kael'thas Sunstrider's advisors will now always resurrect with full health in the beginning of phase 3


Black Temple

  • Various creatures have had their movement corrected and patrol paths added
  • Mother Shahraz will now evade if it's dragged too far from her spawn position (~150y)


Sunwell Plateau

  • Kalecgos's Spectral Realm aura will now be correctly removed upon leaving map
  • Kil'jaeden's Armageddon visual animation has been corrected


Zul'Aman

  • The instance script has been improved in order to fix a so-called "encounter in progress" bug


Quests

  • Tools of the Trade - rogues can now talk to Estelle Gendry to receive Thieves' Tools
  • A Portable Power Source now works
  • Unexpected Results - the script has been reworked, some related bugs has been fixed



To make sure everything works as intended, please clear your Cache folder.
As always, please report any bugs you find on our bug tracker.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×