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Azelen

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Azelen last won the day on April 20

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About Azelen

  • Birthday 07/16/1992

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  1. Server Update - Revision 123

    World Environment Base aggro radius of "starving" creatures increased Auchindoun: Sethekk Halls Base aggro radius of Darkweaver Syth increased to 35 yards (up from 20). Additionally he can see through stealth and invisibility now. Black Temple Base aggro radius of various creatures increased to 30 yards (up from 20) Caverns of Time: Battle for Mount Hyjal Base aggro radius of Archimonde increased to 100 yards (up from 20) Coilfang: Serpentshrine Cavern Base aggro radius of various creatures increased to 30 yards (up from 20) Base aggro radius of Hydross the Unstable, Leotheras the Blind and Fathom-Lord Karathress increased to 30 yards (up from 20) Base aggro radius of Morogrim Tidewalker increased to 35 yards (up from 20) Base aggro radius of Lady Vashj increased to 45 yards (up from 20) Gruul's Lair Base aggro radius of Gruul the Dragonkiller increased to 35 yards (up from 20) Karazhan Base aggro radius of The Curator increased to 60 yards (up from 20) Sunwell Plateau Base aggro radius of various creatures increased to 30 yards (up from 20) Tempest Keep: The Eye Base aggro radius of various creatures increased to 30 yards (up from 20) Base aggro radius of Void Reaver increased to 50 yards (up from 20) Base aggro radius of High Astromancer Solarian increased to 42 yards (up from 20)
  2. Server Update - Revision 123

    General Returning from battleground mechanic should now work for level 70 players as it used to before the ".queue" command was implemented The Pirates' Day world event has been added The "Today Honor" field should now properly reset in all cases The initial health cost for spells that use health as power source will now be displayed in the combat log The melee leeway mechanic has been improved to match the client side logic Ranged attacks and AOE spells are now affected by the same leeway logic as melee attacks Channeled spells can be interrupted once again (was broken since revision 122) UnitIsPVP() / UnitIsDead() / UnitIsGhost() / UnitIsPVPFreeForAll() / UnitIsAFK() / UnitIsDND() / IsReferAFriendLinked() API functions should work as intended when used on group members that are not in sight Fixed numerous cases when packets were not sent to client properly while the character was on the loading screen (missing chat messages, notifications, etc) Knockback animations should be properly displayed for other clients now Taxi cost on multi-segment paths is now charged per segment when it is started Relogging during a taxi flight will now cause the player to interrupt the flight at next taxi stop Fixed several exploits and stability issues World Environment The AI of all caster creatures has been reworked in order to improve combat behavior in various situations where creatures are unable to attack the enemy using spells Azuregos is now immune to arcane damage and spells Ysondre, Lethon, Emeriss and Taerar are now immune to nature damage and spells and will use their Mark of Nature ability as intended Vile Fire-Soul melee attacks now deal fire damage Creature spawns at Forge Camp areas in Blade's Edge Mountains have been reworked to more blizzlike Spawns of Fel Corrupters in Blade's Edge Mountains have been reworked to more blizzlike Lordaeron Shrine will now spawn in Eastern Plaguelands when Northpass Tower is controlled Hellfire Superiority buff will no longer work inside of Hellfire Citadel dungeons and Magtheridon's Lair raid Twin Spire Blessing buff will no longer work inside of Coilfang Reservoir dungeons and Serpentshrine Cavern raid Battlegrounds AFK reports are no longer recorded during battleground preparation stage The flag carrier will now be tracked on minimap in the Eye of the Storm battleground as intended Nodes in AB battleground can now be seen from farther distance Druid Falling damage will no longer break Prowl Mage Frost Nova spell bonus damage coefficient has been corrected Priest Dispelling Inner Focus will now properly recalculate the power cost of the currently casted spell Rogue Falling damage will no longer break Stealth Warrior Disarm can no longer be used against enemies that have no weapon in main hand Threat values of various spells have been corrected All paladin healing spells now generate 25% of threat (down from 50%) Maul - values corrected for all ranks Lacerace - corrected multiplier Mangle (Bear) - corrected multiplier Faerie Fire / Faerie Fire (Feral) - values corrected for ranks 1-4 Lifebloom - corrected multiplier Cyclone - now generates threat when used Distracting Shot will no longer remove twice as much threat as expected Holy Shield - changed from flat value to multiplier, as described in spell description Power Word - Shield - now generates threat when used Mind Blast - no longer generates increased amount of threat Shadowguard - no longer generates threat when it procs Binding Heal - no longer generates increased amount of threat Chastise - now generates less threat Frost Shock - now generates increased amount of threat Curse of Weakness - now generates threat when used Curse of Recklessness - now generates threat when used Curse of the Elements - now generates threat when used Curse of Tongues - now generates threat when used Curse of Shadow - now generates threat when used Banish - now generates threat when used Fear - now generates threat when used Commanding Shout - amount of generated threat corrected Demoralizing Shout - amount of generated threat corrected Battle Shout - amount of generated threat corrected Mocking Blow - now generates threat when used Devastate - now generates less threat per stack of Sunder Armor Thunder Clap - threat generating formula changed from flat bonus to multiplier Revenge - now generates significally less threat when used Improved Revenge - now generates additional threat when it procs Execute - corrected multiplier Hamstring - rank 4 now generates additional threat when used Shield Bash - values corrected for all ranks Cleave (Felguard) - now generates additional threat when used The Lightning Capacitor's Lightning Bolt - now generates less threat when it procs Pets Pets will no longer refuse to use their abilities against enemies that are "at war" with their master The threat of hunter pet's Growl ability now scales based on hunter's ranged attack power The threat of warlock demon's Anguish, Suffering and Torment abilities now scale based on pet's attack power There will be an error displayed in case the pet does not have enough focus to cast the spell Judgement of Justice will now limit pet's movement speed properly Fixed a rare bug when sometimes pets did not despawn as intended when their life duration ran out Quests "Strange Engine Part" is now available in game "A Pawn on the Eternal Board" script has been improved Maraudon Added waypoints for various creatures Improved the AI of Putridus Trickster and Putridus Shadowstalker Razorfen Kraul Improved the spawns of many creatures to more blizzlike and added various waypoints Upper Blackrock Spire Pyroguard Emberseer event is working once again Zul'Aman Timed Run chests are now linked to their respective bosses (can only be looted by players that were involved in the encounter) To make sure everything works as intended, please clear your Cache folder. As always, please report any bugs you find on our bug tracker.
  3. Server Update - Revision 121

    Caverns of Time: Escape from Durnholde Keep Fixed issue that prevented Lieutenant Drake from becoming attackable on heroic difficulty
  4. Server Update - Revision 121

    General Druids should once again restore their Flight Form properly after leaving from battleground World Environment Fixed an issue that allowed certain AOE spells to hit Phase Wyrms while out of phase Issue that caused Halaa guards to disappear sometimes should be fixed now Caverns of Time: Escape from Durnholde Keep Fixed several (mostly cosmetic) issues Improved spawn locations of all creatures in Durnholde Keep and Tarren Mill, added waypoints for many creatures
  5. New Battleground Activity Feature

    .bgcheck chat command is now available.
  6. New Battleground Activity Feature

    We indeed planned to make it more like "monthly season" style at some point during our discussion, but later we decided it may be not what we are trying to achieve by implementing this. Our goal is to encourage players to play at least one battleground every day, even those players that are not interested in PvP. That's why we don't even ask you to win a game but just play (this might change in future, if we see a reason). We don't want to turn this into a competition. Thus resetting progress after X days feels unfair towards players who have started their progress in the middle of "season" or closer to an end.
  7. New Battleground Activity Feature

    Command will also show how many battleground games you have played/won since this feature was implemented and how many games you played/won this month.
  8. New Battleground Activity Feature

    To clear some things up: you can play as many games as you want every day, but only the first game is counted towards milestone progress. It can be either win or loss. You are not required to play every day, progress does not reset if you miss a day, two or even whole week. Daily progress resets at the same time as daily quests. Soon we will add a chat command to let you check your status, will be announced later.
  9. Server Update - Revision 109

    A few hotfixes applied with today's (15 January 2018) general maintenance: World Environment Moonrage creatures in Pyrewood Village are no longer considered elite Fixed an issue where sometimes some creatures would not return home properly after enganging in combat Hunter Improved Hunter's Mark should be working as intended now Priest Holy Fire spell bonus damage coefficients have been corrected Pets Pets should now properly stop moving when cast command is issued Succubus should now interrupt her Seduction channeling when the aura is removed from the affected unit (e.g. due to damage) Items Arcanite Dragonling should now cast spells in combat as intended Quests "A Crew Under Fire" script has been implemented "In Dream" script has been reworked, should be working now "What Book? I Don't See Any Book." script has been completely reworked Sunwell Plateau Fixed an edge case where sometimes M'uru would not properly respawn after a wipe under certain circumstances To make sure everything works as intended, please clear your Cache folder. As always, please report any bugs you find on our bug tracker.
  10. Server Update - Revision 108

    Today (10 January 2018) the following fixes were applied: General Improved gas cloud extraction behaviour Improved the random movement synchronization for units that are under crowd control effects Crowd control effects that may break on damage taken now have a chance to break on hit as well (regardless of the damage amount) World Environment Various bad loot has been removed from numerous creatures Respawn time of various creatures across the world has been corrected Damage of various spells used by creatures across the world has been corrected to more blizzlike values Wildlord Antelarion can now restore your misplaced Felsworn Gas Mask Items Alchemist's Stone will now properly increase the effects of Dreamless Sleep Potion and Fel Mana Potion Aegis of Preservation will no longer benefit from priest's bonus healing Quests "Take Down Tethyr!" script has been implemented "Escape from the Staging Grounds" script has been improved Hunter Aspect of the Viper mana regeneration formula has been reworked once again Paladin Unsuccessful Seal of Blood procs will no longer deal any damage to the paladin Priest Shadowfiend's attack speed and melee damage have been corrected to more blizzlike values Temple of Atal'Hakkar Various improvements have been made to the Avatar of Hakkar encounter Zul'Gurub Various improvements have been made to the High Priestess Mar'li encounter Hellfire Citadel: The Blood Furnace Shadowmoon Channeler's Mark of Shadow will no longer expire too early under certain circumstances Coilfang Reservoir: The Underbog Swamplord Musel'ek's Freezing Trap can now be disarmed properly Coilfang Reservoir: Serpentshrine Cavern Hydross the Unstable can no longer deliver crushing blows Caverns of Time: Escape from Durnholde Keep Fixed an issue when Epoch Hunter sometimes did not aggro as intended Karazhan Various improvements have been made to the Shade of Aran encounter Tempest Keep: The Eye Thaladred the Darkener's Gaze mechanic is working once again Black Temple Various improvements have been made to Essence of Suffering's Fixate mechanic Magisters' Terrace Kael'thas Sunstrider will no longer receive increased damage while under Power Feedback effect on heroic difficulty To make sure everything works as intended, please clear your Cache folder. As always, please report any bugs you find on our bug tracker.
  11. Server Update - Revision 107

    Today (13 December 2017) the following fixes were applied: General Reputation is now stored as a floating precision value serverside, characters will no longer lose any reputation due to integer rounding Negative reputation changes are no longer affected by human racial passive Diplomacy and similar effects Reputation rewards for meta factions (such as Alliance, Horde and Steamwheedle Cartel) will now affect your reputation with each faction in faction group Players should be able to see their teammates' pets during arena game preparation period now Addressed various server stability issues World Environment More than 200 creatures across the world have had their gossip menus improved More than 700 vendors across the world have had their inventory corrected, various items are now limited supply as intended More than 1350 creatures have had their models corrected or additional model variations added Killing Booty Bay Bruisers, Ratchet Bruisers, Gadgetzan Bruisers and Everlook Bruisers should now always reduce your reputation with the respective faction Chambermaid Pillaclencher can now randomly spawn during "Kill 'Em With Sleep Deprivation" quest progression The AI of Cabal Ritualist has been improved The AI of Time-Lost Scryer has been improved The AI of Ethereal Arcanist has been improved Items Malefic Raiment (4) set bonus should now increase the damage of Incinerate as intended Kreeg's Stout Beatdown now stacks with food buffs The AI of Gnomish Battle Chicken guardian has been improved Quests More than 100 quests have had their reputation rewards corrected More than 200 quests have had their texts corrected Various escort quests should now once again correctly reset when escortee is killed "A Warden of the Alliance" is now correctly offered by human orphan during Children's Week world event "The Mind's Eye" script has been improved "Blood of Innocents" script has been improved "Seek Redemption!" script has been improved "The Glowing Fruit" script has been improved "The Shimmering Frond" script has been improved "Denalan's Earth" script has been improved "How Big a Threat?" script has been improved "A Lost Master (1)" and "A Lost Master (2)" scripts have been improved "Escape Through Force" and "Escape Through Stealth" epilogue scripts have been implemented "The Sleeper Has Awakened" script has been improved Creatures involved in druid quests "The Eagle's Essence", "The Falcon's Essence" and "The Hawk's Essence" have had their AI improved "Akama" script has been improved "The Ata'mal Terrace" script has been improved "The Secret Compromised" script has been improved "A Distraction for Akama" is now set to autocomplete Alterac Valley Stormpike Quartermaster and Frostwolf Quartermaster have been spawned Various missing creatures and gameobjects have been spawned or moved to their correct spawn location Objects for quests "Coldtooth Supplies" and "Irondeep Supplies" have been spawned Score UI should now appear once battle begins as intended Deadmines * The AI of Edwin VanCleef has been improved Wailing Caverns Enemies should now once again be able to attack Disciple of Naralex during escort event Blackrock Spire Warosh <The Cursed> has been spawned Sunwell Plateau Kil'jaeden will now knockback any player who comes too close to him or attempts to cross the Sunwell (not active during the Shadow Spike phase) To make sure everything works as intended, please clear your Cache folder. As always, please report any bugs you find on our bug tracker.
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